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Three Pokemon Titles That Were Denied the Adoration They Warranted

In the wake of a taste of global harmony courtesy of Pokemon Go, it's undeniable that the monster collecting series stands as one of the most mainstream video games around. The iconic Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The persistent frenzy around card prices ensures almost daily Pokemon news stories. It would be hard-pressed to find a Pokémon game that failed to move at least a couple million units. Remarkably, fan-made Pokémon games go viral every year.

Yet despite that ubiquity and popularity, there are still Pokémon games that are totally underappreciated. These represent titles that failed to receive their fair shake, or were buried by the excitement of the mainline series. They're Pokémon games stuck on ill-fated consoles or services, or were pioneering attempts onto new mediums. They're often also Pokémon games that might have blossomed if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Still, you may already know about these Pokémon games. Therefore, prior to rearranging your glasses and writing 'Well,' we can all acknowledge that these are Pokémon games for those possessing refined tastes, agreed?

Pokemon Ranch: The Chill Forerunner

An excessive number of Pokémon games emphasize the combat element of the series, and far too few of them highlight the ordinary aspects that would come with living with a companion. Sure, modern titles include small features like these in recent entries—you can play with your monsters in camps. But I am longing for a Pokémon game more in the style of Nintendogs or The Sims.

My Pokemon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its release said Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the closest we've come to a slice-of-life Pokémon game.

True to its title, the game takes place on a ranch where your personal Miis—get this—simply hang out with your Pokémon pals. The interactions with Pokémon were basic, and a lot of the draw was watching what your monsters might do when they're not being forced into cockfighting. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the daily joys of coexisting with a tiny companion. But since The Pokémon Company can charge a subscription for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its complete potential. One might cry 'save us, Pokémon Pokopia!' but it's also known that the Nintendo Switch 2 exclusive is as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was before the proliferation of idle games, and the video playthrough normalization of watching games you aren't playing. Most people never realized that Ranch's proposal to watch your critters as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so extraordinary, there's a live stream dedicated to broadcasting the game 24/7. The individual who runs the channel maintains that, after almost twenty years of playing the game, he still has not encountered everything that is in it. Justice for Pokémon Ranch: no one understood you in 2008.

Pokémon Duel: The Tactical Tabletop Game Lost

Are you aware that Pokémon once had an official tabletop game with action figures? Pokemon Duel was the 2016 effort to digitize the physical experience in a more accessible form. Duel was also, sadly, one of Pokémon's earliest forays into the world of free-to-play phone games. Duel had the hallmarks of a gacha game where players could pay to win—and there was incentive to do so, given the slow progression for new pieces.

All of these poor design choices obfuscated a tragic reality: Pokémon Duel was an excellent tactical game with Duel anymore. "I can’t express how much I adored and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was better than TCG Pocket in terms of complexity, accessibility, design, and features in general," another commenter declared. "I truly believe if it launched now people would be engaging with it more than GO and Pocket together."

Regrettably, Duel's early release was plagued with server issues. Technical problems, alongside Duel's scummy monetization model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique game board made for a great tactical experience for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokémon: Magikarp Jump: The Absurd Experiment

Image from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some enjoyment? Magikarp Jump (2017) was a rare instance of The Pokémon Company giving its blessing a game with a concept so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers venture forth with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.

In Magikarp Jump, the player is charged with breeding the best possible version of the notorious fish. This isn't about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to wait before they can improve their Magikarp further. But it is evident throughout the experience that Select Button loved and understood the fan culture around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was as likely to improve as it was to get eaten by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things I wish the mainline games would do, like offering a wide variety of the same type of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a compendium of over a thousand creatures, as Magikarp Jump does... but one can dream.

Magikarp Jump was not a particularly complex or profound game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the running when Game of the Year season rolls around.


Given dozens of mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you totally love but contend that too few people played. I know that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu

About the author

Monica Ayers

Elena is a lifestyle coach and writer specializing in abundance mindset and flow state techniques.

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